Tuesday, 19 September 2017

Missed Classic: Infidel - Walk Like an Egyptian

Written by Joe Pranevich



It’s our special Zork Marathon Anniversary Week! We’re giving the regular reviewers the week off so that we can quickly sprint to the end of Infocom’s 1983. I had a dim hope that I might be able to start Sorcerer too, but that will likely be a bit much. With luck, we’ll get Infidel defeated before doing a special 1983 wrap-up and then a bonus post. It should be fun and I’ll just hope there are no unexpected distractions that blow-up the schedule.

Last week, I started Infidel and crossed the first major hurdle by discovering the location of a long lost pyramid. This was after my character pissed off his work crew so much that they left him for dead in the desert heat, but let’s put that in the past. Immediately after entering the pyramid, I fell to my death down a set of particularly steep stairs. We’re just getting started and I am looking forward to seeing how the game progresses. Since I died last time going north, I start this week by igniting my torch and heading east.

Thursday, 14 September 2017

The Dagger of Amon Ra - Night at the Museum

By Deimar

Laura’s Journal Entry #2: "So my boss has asked me to investigate the burglary of the dagger of Amon Ra from the Leyendecker museum by attending to a fundraising party there tonight, masquerading as a social events reporter. To be honest, I think I would have gotten a really good article about the upper class shenanigans with plenty of shady deals, femme fatales, impersonators and more. However, this whole thing about a murder has focused me again in the problem at hand, discovering where is the dagger of Amon Ra.”

Act 2 begins with Laura at night in front of the museum, which is now open and guarded by a German who is one svastika away of ending this walkthrough by means of Godwin’s law. He is apparently the chief of security but right now there is not much that can be extracted from him. We just have to give him our press pass (which he keeps for some strange reason) and he lets us in. This makes a clock appear in the upper left corner of the screen signaling that it is 7PM. Oh my god, I just got shivers from thinking about Colonel’s Bequest. I really hope I won’t miss key information due to simply walking into a room and making the clock advance.

I am going to be very sad if after so many stereotypes there is not a bullfighter somewhere in the game...

The real party starts inside the museum. As we enter we can see a big bust of Rameses II and several tables with refreshments. There is a group of men surrounding a blonde woman which seem interesting. Specially because our friend Ziggy is there. What is a crook doing in an upper class party? And who is all these people? Time to socialize!! The woman introduces herself as Yvette Delacroix.


Tuesday, 12 September 2017

Missed Classic 45: Infidel - Introduction (1983)

Written by Joe Pranevich



Although I had originally planned to play only the Zork games, I somehow find myself eleven games into playing the entire Infocom canon. I still doubt I’ll be able to finish all of them before we get to Return to Zork, but I hope I will have at least hit the high points. And that’s why I’m sitting down to play Infidel, the first game on the list that I was completely unaware of. Every other game so far I’ve at least started and abandoned twenty or more years ago. This one, and many of the games that are coming up, are completely unknown to me. That is exciting but also a bit intimidating as I do not know what to expect or whether Infocom will continue to retain a high level of quality as we get closer to their inevitable decline and shut down.

I also want to take this time to announce that next week (the week of the 19th) will be a special “Zork Marathon Anniversary” week! Time flies but I’ve been playing Infocom (and pre-Infocom) games for an entire year now. To celebrate, we’ll try to finish Infidel and end with a 1983 wrap-up, including the first three Zork books, plus a special non-Zork bonus post. It’ll be fun and hopefully put me in the right mindset for Sorcerer and Lost Files of Sherlock Holmes.

Infidel is Mike Berlyn’s fourth adventure game overall and his second with Infocom after Suspended. This is also Mr. Berlyn’s first game created entirely while at Infocom; according to some design notes that were shared with me by Jason Scott (of Get Lamp fame), he had sketched out much of that game prior to joining the crew from Wheeler St. I do not have to much more to add about this part of Mr. Berlyn’s career at Infocom, but we will continue to track him through Cutthroats (1984) and potentially a brief look at non-adventure Fooblitzky (1985). I am excited to see how Mike’s science fiction / dystopian writing chops will translate to a game that seems quite far from his strengths.

Sunday, 10 September 2017

Missed Classic: Oo-Topos - Won! (And Final Rating)

Written by Voltgloss

When we left off last time in our attempt to escape Oo-Topos, we still needed to find 3 missing ship parts; the special seeds to save Earth; and 56.9 frod worth of treasure for lunch, gas, and tolls. Sounds like a lot, right?

Turns out we were only two puzzles away from accomplishing all of that.
Of course, they were the two puzzles that took me the longest to figure out.

My sentiments exactly.

The first puzzle: how to deal with the “collector robot” that was blocking access to the shield unit. Not only do we need that for our ship, but it also promises to be the answer to get us through the forcefield at the pyramid and catwalk areas. But the robot won’t let us take it - or anything else we try to offer to or throw at it; it just snatches whatever it is up and adds to its stash. Lasers do nothing. What’s the answer here? It’s… actually one of the more satisfying solutions in the whole game, in my opinion.

The second puzzle: turns out there’s a treasure item in one of the locations I’d visited (and screenshotted in one of my previous posts). How’d I miss it? Because the game pulls a trick here that it pulls nowhere else in the game: finding that treasure involves investigating a room element that is only in the picture - it is NOT in the room’s textual description. Making this my least favorite conundrum in the game.

Everything needed to solve these puzzles has been shown in my second post. In case you, the reader, want to pause and consider what those solutions might be before I reveal them, here’s some spoiler space.